weatherless...................83.11901% balance.......................34.90495% offense.......................27.19899% hyperoffense..................21.89769% sand..........................14.09801% stall.........................10.30725% voltturn...................... 9.67122% semistall..................... 5.69111% rain.......................... 1.53504% dragmag....................... 1.10464% hail.......................... 0.97864% sandstall..................... 0.65749% trickroom..................... 0.45123% sun........................... 0.26943% tailwind...................... 0.19652% hailoffense................... 0.09149% choice........................ 0.06160% monotype...................... 0.05936% monopoison.................... 0.04353% sunoffense.................... 0.01916% monodark...................... 0.00747% monoflying.................... 0.00321% monoghost..................... 0.00185% tricksand..................... 0.00181% rainoffense................... 0.00118% monoground.................... 0.00099% monopsychic................... 0.00098% monofire...................... 0.00081% monograss..................... 0.00046% monobug....................... 0.00037% multiweather.................. 0.00012% trickhail..................... 0.00011% mononormal.................... 0.00009% monowater..................... 0.00002% monorock...................... 0.00001% monoelectric.................. 0.00001% monosteel..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.027) -2.0|# |# -1.5|############################## |### -1.0|##### |###### -0.5|############# |############### 0.0|###################### |################# +0.5|########### |################ +1.0|##### |#### +1.5|# | +2.0|# |############ +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.59%