weatherless...................96.42254% offense.......................46.60580% balance.......................28.69808% hyperoffense..................19.66685% semistall..................... 3.29595% sand.......................... 2.30061% stall......................... 1.73332% monotype...................... 1.10811% rain.......................... 0.98668% sun........................... 0.28547% monofairy..................... 0.23496% sandoffense................... 0.23264% monowater..................... 0.19978% hail.......................... 0.15839% monoghost..................... 0.14381% monodragon.................... 0.13367% multiweather.................. 0.12328% monosteel..................... 0.10473% mononormal.................... 0.08907% monoice....................... 0.08593% sunoffense.................... 0.07333% monopsychic................... 0.06686% monoelectric.................. 0.05470% monobug....................... 0.05325% sandstall..................... 0.04856% monoflying.................... 0.04850% monorock...................... 0.04640% monofighting.................. 0.04600% monofire...................... 0.03831% monograss..................... 0.03564% hailoffense................... 0.03530% rainoffense................... 0.03116% monodark...................... 0.02616% monopoison.................... 0.02603% monoground.................... 0.01709% rainstall..................... 0.00836% hailstall..................... 0.00763% sunstall...................... 0.00612% batonpass..................... 0.00045% voltturn...................... 0.00042% dragmag....................... 0.00009% trapper....................... 0.00000% Stalliness (mean: -0.288) -2.0|## |########### -1.0|######################### |############################ 0.0|############################## |################### +1.0|####### |## +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.80%