weatherless...................97.97672% offense.......................51.72354% balance.......................30.53130% hyperoffense..................13.47520% semistall..................... 2.39671% stall......................... 1.87324% sand.......................... 1.75372% monotype...................... 0.93870% monowater..................... 0.20868% sandoffense................... 0.12456% monodragon.................... 0.12022% mononormal.................... 0.11988% rain.......................... 0.11319% monoice....................... 0.11007% monosteel..................... 0.10677% monofairy..................... 0.10424% hail.......................... 0.10158% monoghost..................... 0.09329% sun........................... 0.08445% monobug....................... 0.08397% monoflying.................... 0.06184% monoelectric.................. 0.06016% monopsychic................... 0.05705% monorock...................... 0.05508% monograss..................... 0.04053% monofighting.................. 0.03952% sandstall..................... 0.02855% rainoffense................... 0.02221% monopoison.................... 0.02167% monofire...................... 0.02125% multiweather.................. 0.02029% sunoffense.................... 0.01945% monodark...................... 0.01847% monoground.................... 0.00937% rainstall..................... 0.00710% hailoffense................... 0.00448% sunstall...................... 0.00088% hailstall..................... 0.00065% batonpass..................... 0.00025% voltturn...................... 0.00020% trapper....................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.222) -2.0|# |##### -1.0|################## |####################### 0.0|############################## |################ +1.0|##### |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.98%