weatherless...................77.63618% balance.......................42.00618% offense.......................34.53155% rain..........................12.14413% semistall.....................10.32589% sun...........................10.16713% hyperoffense.................. 8.69966% voltturn...................... 7.30622% stall......................... 4.43672% batonpass..................... 4.32409% monotype...................... 4.15460% multiweather.................. 2.84053% hail.......................... 1.72813% sand.......................... 1.18856% choice........................ 0.95900% sunoffense.................... 0.64684% monobug....................... 0.64684% rainstall..................... 0.61144% monosteel..................... 0.56103% monodragon.................... 0.52885% mononormal.................... 0.47736% monowater..................... 0.43016% monoghost..................... 0.41407% dragmag....................... 0.40334% monopsychic................... 0.37759% monoice....................... 0.37330% monofighting.................. 0.27890% monorock...................... 0.27676% monoelectric.................. 0.23170% rainoffense................... 0.22741% monograss..................... 0.20060% monoflying.................... 0.19094% monofire...................... 0.15340% trickroom..................... 0.15125% hailstall..................... 0.15018% monopoison.................... 0.14911% monofairy..................... 0.11478% monoground.................... 0.11049% sunstall...................... 0.10942% trapper....................... 0.10083% sandstall..................... 0.09654% monodark...................... 0.08689% hailoffense................... 0.07723% tailwind...................... 0.03218% tricksun...................... 0.03004% trickrain..................... 0.02574% sandoffense................... 0.02145% fear.......................... 0.00536% allweather.................... 0.00215% Stalliness (mean: 0.141) -2.0|### |#### -1.0|########## |###################### 0.0|############################## |########################## +1.0|################## |####### +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.81%