weatherless...................72.76401% balance.......................45.89008% offense.......................18.43558% voltturn......................16.03860% semistall.....................15.97080% rain..........................15.45272% sun...........................10.95153% hyperoffense.................. 9.92879% stall......................... 9.77476% multiweather.................. 2.81738% rainstall..................... 2.23926% sand.......................... 2.15786% batonpass..................... 1.83471% hail.......................... 1.49131% monotype...................... 0.86809% choice........................ 0.68346% sunoffense.................... 0.56223% hailstall..................... 0.53749% monowater..................... 0.31036% sunstall...................... 0.29878% mononormal.................... 0.27224% sandstall..................... 0.22633% hailoffense................... 0.19275% trickroom..................... 0.15355% monodragon.................... 0.12331% dragmag....................... 0.08048% rainoffense................... 0.06533% sandoffense................... 0.06088% monoice....................... 0.04441% monoghost..................... 0.04095% tricksun...................... 0.03533% monoelectric.................. 0.02783% trickrain..................... 0.02464% monofighting.................. 0.02346% monorock...................... 0.01686% monobug....................... 0.01596% monosteel..................... 0.01446% trapper....................... 0.01209% monoflying.................... 0.00747% monofire...................... 0.00626% monopsychic................... 0.00406% monofairy..................... 0.00165% monopoison.................... 0.00136% monograss..................... 0.00125% monodark...................... 0.00061% monoground.................... 0.00012% fear.......................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.407) -2.0|###### |### -1.0|###### |############ 0.0|##################### |############################## +1.0|############################# |############## +2.0|####### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.76%