weatherless...................72.01591% offense.......................51.73189% hyperoffense..................32.77685% sand..........................18.20321% balance.......................13.18879% sun........................... 4.90970% hail.......................... 3.98505% sandoffense................... 2.99560% rain.......................... 2.68284% voltturn...................... 2.61005% sunoffense.................... 1.80609% multiweather.................. 1.79106% hailoffense................... 1.51306% semistall..................... 1.45389% monotype...................... 1.33320% batonpass..................... 1.00777% rainoffense................... 0.86548% stall......................... 0.84857% trickroom..................... 0.57855% sandstall..................... 0.20193% monowater..................... 0.16859% monodragon.................... 0.16295% monodark...................... 0.14933% monoghost..................... 0.12632% monosteel..................... 0.12257% monobug....................... 0.12163% monoice....................... 0.11693% dragmag....................... 0.11036% tricksun...................... 0.08594% monofairy..................... 0.07373% monograss..................... 0.06950% monopsychic................... 0.05213% tricksand..................... 0.05166% gravity....................... 0.04884% tailwind...................... 0.03569% monoelectric.................. 0.03522% monofire...................... 0.03052% monoflying.................... 0.02865% monopoison.................... 0.02301% mononormal.................... 0.02254% monofighting.................. 0.02113% monorock...................... 0.00939% trickrain..................... 0.00376% trapper....................... 0.00282% monoground.................... 0.00188% hailstall..................... 0.00094% sunstall...................... 0.00047% Stalliness (mean: -0.639) -2.0|## |##### -1.5|############# |####################### -1.0|############################## |############################# -0.5|########################## |################### 0.0|############# |######## +0.5|##### |#### +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%