weatherless...................71.77114% offense.......................50.92274% hyperoffense..................33.93889% sand..........................18.93484% balance.......................12.68293% sun........................... 4.48759% hail.......................... 4.24186% sandoffense................... 3.15277% rain.......................... 2.75280% voltturn...................... 2.62722% multiweather.................. 2.18450% sunoffense.................... 1.74305% hailoffense................... 1.53751% semistall..................... 1.52073% stall......................... 0.93472% rainoffense................... 0.88609% monotype...................... 0.84874% batonpass..................... 0.81719% trickroom..................... 0.39664% sandstall..................... 0.21608% monodragon.................... 0.14463% monoice....................... 0.11142% tricksun...................... 0.09687% monoghost..................... 0.09087% monowater..................... 0.09052% dragmag....................... 0.08369% monobug....................... 0.08307% monodark...................... 0.07741% monofairy..................... 0.05688% monosteel..................... 0.05415% tricksand..................... 0.04112% monograss..................... 0.03672% tailwind...................... 0.03232% monoflying.................... 0.02484% gravity....................... 0.02312% monoelectric.................. 0.02131% monopoison.................... 0.01518% monopsychic................... 0.01257% mononormal.................... 0.01096% monorock...................... 0.00872% monofire...................... 0.00502% monofighting.................. 0.00366% trickrain..................... 0.00344% trapper....................... 0.00234% hailstall..................... 0.00114% monoground.................... 0.00083% sunstall...................... 0.00028% Stalliness (mean: -0.650) -2.0|## |###### -1.5|############## |####################### -1.0|############################## |############################# -0.5|######################### |################## 0.0|########### |####### +0.5|##### |#### +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.56%