weatherless...................75.29039% offense.......................49.93289% hyperoffense..................36.66590% sand..........................19.09222% balance.......................10.86619% sandoffense................... 3.67631% hail.......................... 3.19410% voltturn...................... 2.41643% sun........................... 2.37013% rain.......................... 2.06911% multiweather.................. 2.01594% semistall..................... 1.45525% sunoffense.................... 1.29011% stall......................... 1.07977% hailoffense................... 1.02423% batonpass..................... 0.46158% rainoffense................... 0.35241% sandstall..................... 0.33334% monotype...................... 0.22507% monofairy..................... 0.08630% trickroom..................... 0.05936% monowater..................... 0.03148% monoghost..................... 0.02775% dragmag....................... 0.02629% monoflying.................... 0.02070% monodragon.................... 0.01472% monoice....................... 0.01369% monopoison.................... 0.01225% tricksun...................... 0.01203% gravity....................... 0.00835% monobug....................... 0.00748% monodark...................... 0.00518% tricksand..................... 0.00425% monosteel..................... 0.00302% tailwind...................... 0.00195% trickrain..................... 0.00154% monopsychic................... 0.00111% monoelectric.................. 0.00101% hailstall..................... 0.00056% trapper....................... 0.00021% monofighting.................. 0.00012% monograss..................... 0.00010% monofire...................... 0.00009% mononormal.................... 0.00006% monorock...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.688) -2.0|# |#### -1.5|################## |##################### -1.0|############################## |######################### -0.5|######################### |############### 0.0|######## |###### +0.5|#### |### +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%