weatherless...................79.50402% offense.......................48.86984% hyperoffense..................39.64127% sand..........................15.51752% balance.......................10.29856% hail.......................... 2.55662% voltturn...................... 2.25443% sun........................... 2.14325% sandoffense................... 1.97308% sunoffense.................... 1.55149% hailoffense................... 1.37400% rain.......................... 1.24344% multiweather.................. 0.96486% stall......................... 0.72335% semistall..................... 0.46699% rainoffense................... 0.30199% sandstall..................... 0.25937% monotype...................... 0.21561% batonpass..................... 0.14599% trickroom..................... 0.07764% monowater..................... 0.07659% monopoison.................... 0.03632% monoflying.................... 0.03465% monofairy..................... 0.03225% monoghost..................... 0.02491% dragmag....................... 0.01301% monobug....................... 0.00560% gravity....................... 0.00486% monodragon.................... 0.00246% monosteel..................... 0.00126% monoice....................... 0.00095% trickrain..................... 0.00054% monopsychic................... 0.00052% tricksand..................... 0.00046% monograss..................... 0.00004% tailwind...................... 0.00004% monofighting.................. 0.00003% hailstall..................... 0.00002% monodark...................... 0.00002% monoelectric.................. 0.00001% tricksun...................... 0.00000% mononormal.................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.732) -2.0|# |### -1.5|##### |########## -1.0|############################## |############### -0.5|############# |###### 0.0|##### |### +0.5|# |## +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.03%