weatherless...................59.26832% offense.......................52.70118% balance.......................35.84034% sun...........................15.72692% sand..........................13.35597% rain.......................... 9.48872% trickroom..................... 8.51838% hyperoffense.................. 6.99689% hail.......................... 4.71466% semistall..................... 3.54602% monotype...................... 3.53394% tricksun...................... 2.75956% tailwind...................... 1.96950% multiweather.................. 1.95561% voltturn...................... 1.21853% stall......................... 0.91557% sunoffense.................... 0.78698% monowater..................... 0.70339% rainoffense................... 0.67124% tricksand..................... 0.55886% choice........................ 0.55551% sandoffense................... 0.55037% monoice....................... 0.52156% hailoffense................... 0.31865% monoelectric.................. 0.30913% monoghost..................... 0.30682% batonpass..................... 0.26541% monofairy..................... 0.21475% trickrain..................... 0.21115% monodark...................... 0.20086% monobug....................... 0.18234% sandstall..................... 0.15791% allweather.................... 0.14917% monofire...................... 0.14891% mononormal.................... 0.14582% monodragon.................... 0.12550% monorock...................... 0.12370% monograss..................... 0.11856% monosteel..................... 0.10622% monopsychic................... 0.10004% gravity....................... 0.09259% trickhail..................... 0.08693% monopoison.................... 0.08307% monofighting.................. 0.06301% rainstall..................... 0.05478% sunstall...................... 0.04629% monoflying.................... 0.04372% monoground.................... 0.03755% trapper....................... 0.02855% dragmag....................... 0.02443% hailstall..................... 0.01800% swagplay...................... 0.00411% Stalliness (mean: -0.119) -1.5|### |##### -1.0|############ |################### -0.5|######################### |############################## 0.0|############################ |###################### +0.5|################ |########## +1.0|###### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%