weatherless...................56.46789% offense.......................53.58574% balance.......................35.69599% sun...........................17.12906% sand..........................14.39456% trickroom.....................10.04717% rain.......................... 9.69057% hyperoffense.................. 6.87369% hail.......................... 4.89892% tricksun...................... 3.50760% monotype...................... 3.35771% semistall..................... 3.16083% tailwind...................... 2.21014% multiweather.................. 2.04977% voltturn...................... 1.29203% sunoffense.................... 0.82325% rainoffense................... 0.69030% stall......................... 0.68375% tricksand..................... 0.67775% monowater..................... 0.66302% monoice....................... 0.61446% sandoffense................... 0.57589% choice........................ 0.54442% hailoffense................... 0.34803% trickrain..................... 0.25626% monoelectric.................. 0.25253% monoghost..................... 0.24641% monodark...................... 0.23313% monobug....................... 0.19118% monofairy..................... 0.17719% batonpass..................... 0.14490% monorock...................... 0.13906% monodragon.................... 0.13902% sandstall..................... 0.13591% mononormal.................... 0.13354% monofire...................... 0.13246% allweather.................... 0.12871% trickhail..................... 0.10607% monosteel..................... 0.09296% monopsychic................... 0.08490% monograss..................... 0.08190% monopoison.................... 0.07393% gravity....................... 0.06768% rainstall..................... 0.05105% monofighting.................. 0.04858% sunstall...................... 0.03662% dragmag....................... 0.03061% trapper....................... 0.02941% monoflying.................... 0.02915% monoground.................... 0.02441% hailstall..................... 0.00988% swagplay...................... 0.00526% Stalliness (mean: -0.131) -1.5|### |##### -1.0|########### |################### -0.5|######################### |############################## 0.0|########################### |###################### +0.5|################ |########## +1.0|##### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.56%