offense.......................53.72575% weatherless...................41.72859% balance.......................39.13670% sun...........................27.78111% sand..........................18.72641% trickroom.....................15.48554% rain..........................10.61491% tricksun...................... 8.47174% hyperoffense.................. 5.18686% hail.......................... 3.77868% tailwind...................... 2.63116% multiweather.................. 2.39206% sunoffense.................... 1.80413% semistall..................... 1.78304% tricksand..................... 1.71751% monotype...................... 1.17744% voltturn...................... 0.93021% trickrain..................... 0.51460% rainoffense................... 0.46794% sandoffense................... 0.37400% monowater..................... 0.32559% hailoffense................... 0.22683% monoice....................... 0.22309% choice........................ 0.21039% monoelectric.................. 0.18357% stall......................... 0.16765% trickhail..................... 0.14179% monofire...................... 0.11130% dragmag....................... 0.08942% monofairy..................... 0.08867% swagplay...................... 0.07667% monosteel..................... 0.05552% monopsychic................... 0.03582% monodark...................... 0.03562% monodragon.................... 0.02863% monoghost..................... 0.02208% allweather.................... 0.02161% monobug....................... 0.02010% batonpass..................... 0.01787% monoflying.................... 0.01748% mononormal.................... 0.01265% sandstall..................... 0.01080% trapper....................... 0.00856% monofighting.................. 0.00456% monorock...................... 0.00452% monograss..................... 0.00363% sunstall...................... 0.00328% rainstall..................... 0.00299% gravity....................... 0.00256% monoground.................... 0.00233% monopoison.................... 0.00228% hailstall..................... 0.00102% Stalliness (mean: -0.112) -1.5|# |##### -1.0|##### |############# -0.5|######################## |############################## 0.0|########################### |####################### +0.5|############### |######## +1.0|## |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%