offense.......................63.78398% weatherless...................37.64705% balance.......................32.10161% sun...........................23.67513% sand..........................23.00728% rain..........................11.15522% trickroom..................... 7.65876% hail.......................... 5.73775% tricksun...................... 4.62408% tailwind...................... 2.76165% hyperoffense.................. 1.94304% semistall..................... 1.91513% multiweather.................. 1.18007% voltturn...................... 0.79552% monotype...................... 0.64159% tricksand..................... 0.40253% monofire...................... 0.33718% dragmag....................... 0.26399% stall......................... 0.25624% rainoffense................... 0.20711% trickrain..................... 0.14501% monowater..................... 0.10970% sunoffense.................... 0.10705% choice........................ 0.08168% sandoffense................... 0.06390% monofairy..................... 0.05668% swagplay...................... 0.04871% monoelectric.................. 0.04697% trickhail..................... 0.04335% monoice....................... 0.04187% hailoffense................... 0.03497% monodark...................... 0.01368% monosteel..................... 0.00943% batonpass..................... 0.00559% monopsychic................... 0.00556% monoghost..................... 0.00470% allweather.................... 0.00424% monoflying.................... 0.00401% monobug....................... 0.00363% mononormal.................... 0.00332% monodragon.................... 0.00267% trapper....................... 0.00250% sandstall..................... 0.00198% monograss..................... 0.00065% rainstall..................... 0.00054% monofighting.................. 0.00049% monorock...................... 0.00047% gravity....................... 0.00038% sunstall...................... 0.00037% monoground.................... 0.00029% monopoison.................... 0.00029% hailstall..................... 0.00026% Stalliness (mean: -0.132) -1.5| |## -1.0|### |############## -0.5|############################# |############################## 0.0|################# |############### +0.5|######### |######## +1.0|## |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.76%