weatherless...................73.44362% offense.......................58.85213% balance.......................27.94334% hyperoffense..................10.37378% sun...........................10.06440% sand.......................... 9.50457% trickroom..................... 6.10136% monotype...................... 4.96064% rain.......................... 4.61338% hail.......................... 3.39689% tailwind...................... 2.46875% semistall..................... 2.31932% tricksun...................... 2.18883% multiweather.................. 0.98076% monowater..................... 0.68190% sandoffense................... 0.66086% monoelectric.................. 0.65454% choice........................ 0.63981% sunoffense.................... 0.52827% voltturn...................... 0.52616% stall......................... 0.51143% tricksand..................... 0.41251% monofairy..................... 0.40409% rainoffense................... 0.39567% mononormal.................... 0.37463% monoghost..................... 0.36410% monoice....................... 0.32622% monobug....................... 0.32411% monofire...................... 0.28623% hailoffense................... 0.28202% monorock...................... 0.27150% monosteel..................... 0.25887% batonpass..................... 0.22520% monopsychic................... 0.22520% monograss..................... 0.21678% monopoison.................... 0.18731% monodragon.................... 0.13049% monoground.................... 0.08419% monodark...................... 0.07366% sunstall...................... 0.06945% monofighting.................. 0.06735% sandstall..................... 0.04841% trickhail..................... 0.04630% gravity....................... 0.03578% monoflying.................... 0.03578% trickrain..................... 0.02946% dragmag....................... 0.01263% trapper....................... 0.01052% rainstall..................... 0.00631% allweather.................... 0.00421% Stalliness (mean: -0.275) -1.5|##### |######## -1.0|############## |######################### -0.5|############################## |############################# 0.0|########################### |################## +0.5|############ |##### +1.0|### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.55%