weatherless...................72.89995% offense.......................59.70627% balance.......................26.71249% sun...........................10.90390% hyperoffense..................10.81718% sand.......................... 9.51022% trickroom..................... 7.39713% rain.......................... 4.48326% monotype...................... 4.29210% hail.......................... 3.09274% tricksun...................... 2.76449% tailwind...................... 2.71054% semistall..................... 2.26741% multiweather.................. 0.85339% sandoffense................... 0.76693% monowater..................... 0.72957% choice........................ 0.69352% monoelectric.................. 0.59968% tricksand..................... 0.55618% sunoffense.................... 0.55084% voltturn...................... 0.52269% stall......................... 0.49665% rainoffense................... 0.46870% monofairy..................... 0.37546% monorock...................... 0.32244% monoghost..................... 0.29603% mononormal.................... 0.25922% hailoffense................... 0.25306% monoice....................... 0.25091% monosteel..................... 0.23889% monobug....................... 0.23681% monofire...................... 0.23543% monopsychic................... 0.19991% monopoison.................... 0.18156% batonpass..................... 0.16682% monodragon.................... 0.09728% sunstall...................... 0.06933% monoground.................... 0.06862% monograss..................... 0.06757% monofighting.................. 0.06314% trickhail..................... 0.05777% monodark...................... 0.05206% sandstall..................... 0.04417% gravity....................... 0.02863% trickrain..................... 0.02623% monoflying.................... 0.02129% dragmag....................... 0.00997% trapper....................... 0.00843% rainstall..................... 0.00605% allweather.................... 0.00438% Stalliness (mean: -0.291) -1.5|##### |####### -1.0|############### |########################## -0.5|############################## |############################## 0.0|########################### |################# +0.5|############ |##### +1.0|### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.56%