weatherless...................70.70856% offense.......................61.71776% balance.......................23.61936% sun...........................15.43513% trickroom.....................14.34690% hyperoffense..................12.94148% sand.......................... 8.66320% tricksun...................... 5.50064% tailwind...................... 3.93539% rain.......................... 3.25723% hail.......................... 2.39179% monotype...................... 2.25680% semistall..................... 1.52918% tricksand..................... 1.50349% sandoffense................... 1.05768% choice........................ 0.75352% voltturn...................... 0.56316% rainoffense................... 0.51730% multiweather.................. 0.45042% monowater..................... 0.44454% sunoffense.................... 0.39485% monofairy..................... 0.35763% monoelectric.................. 0.31380% monorock...................... 0.24942% stall......................... 0.19222% monosteel..................... 0.17517% monopsychic................... 0.13218% monofire...................... 0.11287% hailoffense................... 0.11129% monobug....................... 0.10514% monopoison.................... 0.08277% trickhail..................... 0.07716% monoice....................... 0.06956% mononormal.................... 0.06097% batonpass..................... 0.05904% monoghost..................... 0.05784% monofighting.................. 0.04401% sunstall...................... 0.03416% monodark...................... 0.02259% monograss..................... 0.01901% trickrain..................... 0.01471% sandstall..................... 0.01304% monodragon.................... 0.00850% dragmag....................... 0.00729% gravity....................... 0.00629% monoflying.................... 0.00042% monoground.................... 0.00039% trapper....................... 0.00006% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.356) -1.5|##### |######## -1.0|################## |########################### -0.5|############################ |############################## 0.0|########################## |################## +0.5|######## |### +1.0|## |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.57%