weatherless...................75.42614% offense.......................52.78110% balance.......................34.15072% hail..........................10.29456% hyperoffense.................. 9.58433% trickroom..................... 8.53768% sun........................... 6.19767% rain.......................... 4.33612% sand.......................... 4.02213% monotype...................... 3.27452% semistall..................... 3.07267% voltturn...................... 1.83911% monoice....................... 1.61483% rainoffense................... 1.48026% choice........................ 1.48026% tailwind...................... 1.18870% hailoffense................... 0.86722% sunoffense.................... 0.65789% tricksand..................... 0.59061% trickhail..................... 0.41118% stall......................... 0.41118% gravity....................... 0.35138% monofairy..................... 0.34390% multiweather.................. 0.26914% monobug....................... 0.24671% monopoison.................... 0.19438% batonpass..................... 0.17943% monoelectric.................. 0.14205% monowater..................... 0.12709% monoghost..................... 0.12709% monoground.................... 0.11214% mononormal.................... 0.08971% tricksun...................... 0.08224% monodragon.................... 0.07476% trickrain..................... 0.06728% monofighting.................. 0.04486% monopsychic................... 0.03738% monosteel..................... 0.03738% monorock...................... 0.02990% trapper....................... 0.02990% monofire...................... 0.02990% sandstall..................... 0.02243% sandoffense................... 0.01495% monodark...................... 0.01495% monograss..................... 0.00748% dragmag....................... 0.00748% monoflying.................... 0.00748% Stalliness (mean: -0.182) -1.5|### |########### -1.0|############# |##################### -0.5|############################## |############################# 0.0|############################# |######################### +0.5|################### |######### +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.50%