weatherless...................72.99506% offense.......................53.27110% balance.......................33.79821% hail..........................11.44423% hyperoffense..................10.10114% trickroom..................... 9.80791% sun........................... 6.05727% rain.......................... 5.34856% sand.......................... 4.42621% monotype...................... 3.30869% semistall..................... 2.52892% rainoffense................... 2.01837% voltturn...................... 1.94241% choice........................ 1.86001% monoice....................... 1.79238% tailwind...................... 1.47258% hailoffense................... 1.02174% tricksand..................... 0.80898% sunoffense.................... 0.62976% trickhail..................... 0.48674% monofairy..................... 0.46238% stall......................... 0.30062% gravity....................... 0.29667% monobug....................... 0.26929% multiweather.................. 0.26655% batonpass..................... 0.14829% monopoison.................... 0.11444% monoelectric.................. 0.10418% monowater..................... 0.10406% monoground.................... 0.09073% tricksun...................... 0.08887% monodragon.................... 0.08154% monoghost..................... 0.08079% trickrain..................... 0.07534% mononormal.................... 0.07057% trapper....................... 0.02903% monosteel..................... 0.02770% monorock...................... 0.02477% monofire...................... 0.02443% monopsychic................... 0.02358% monodark...................... 0.01526% monofighting.................. 0.01520% sandstall..................... 0.01436% sandoffense................... 0.01229% monograss..................... 0.00740% dragmag....................... 0.00484% monoflying.................... 0.00478% Stalliness (mean: -0.207) -1.5|### |############ -1.0|############# |##################### -0.5|############################## |############################# 0.0|############################ |########################## +0.5|################## |######## +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.51%