weatherless...................65.61016% offense.......................53.54007% balance.......................32.65216% hail..........................15.93146% trickroom.....................15.07555% hyperoffense..................12.29649% rain.......................... 6.73435% sand.......................... 6.33730% sun........................... 5.56850% rainoffense................... 3.95426% choice........................ 3.93119% monotype...................... 3.68598% tailwind...................... 2.82124% voltturn...................... 2.71901% monoice....................... 2.68811% tricksand..................... 2.24626% hailoffense................... 2.18845% semistall..................... 1.40888% sunoffense.................... 0.64001% monofairy..................... 0.63650% trickhail..................... 0.53414% multiweather.................. 0.18177% monobug....................... 0.15158% stall......................... 0.10241% monodragon.................... 0.09705% gravity....................... 0.08282% monowater..................... 0.05687% tricksun...................... 0.04201% batonpass..................... 0.04116% monopoison.................... 0.02479% trickrain..................... 0.01720% monoelectric.................. 0.01245% monorock...................... 0.00563% monodark...................... 0.00464% monoghost..................... 0.00451% monograss..................... 0.00326% monoflying.................... 0.00060% trapper....................... 0.00027% monofighting.................. 0.00001% sandoffense................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.282) -1.5|# |################# -1.0|################ |################# -0.5|############################## |############################ 0.0|############################## |######################### +0.5|############### |##### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.53%