weatherless...................87.61620% offense.......................54.25638% hyperoffense..................32.93495% balance.......................12.25840% sun........................... 6.86931% sunoffense.................... 5.19333% sand.......................... 2.47475% rain.......................... 1.67374% hail.......................... 1.54580% monotype...................... 1.36619% voltturn...................... 1.19621% monowater..................... 0.74619% trickroom..................... 0.68649% rainoffense................... 0.60297% semistall..................... 0.42234% choice........................ 0.23713% sandoffense................... 0.21750% hailoffense................... 0.21561% trapper....................... 0.19012% multiweather.................. 0.17601% stall......................... 0.12793% mononormal.................... 0.11966% monoground.................... 0.10981% dragmag....................... 0.10349% monobug....................... 0.08609% tailwind...................... 0.06367% monoflying.................... 0.06228% monopoison.................... 0.06072% monograss..................... 0.05085% monopsychic................... 0.03450% monofighting.................. 0.02455% monoghost..................... 0.01981% monorock...................... 0.01975% monoice....................... 0.01816% trickhail..................... 0.01779% monodark...................... 0.01712% gravity....................... 0.01369% monosteel..................... 0.01296% monofire...................... 0.01216% monodragon.................... 0.01051% sandstall..................... 0.01050% monofairy..................... 0.00750% hailstall..................... 0.00518% monoelectric.................. 0.00242% tricksand..................... 0.00217% Stalliness (mean: -0.716) |# -2.0|### |######### -1.5|############### |################### -1.0|########################## |############################## -0.5|############################ |##################### 0.0|############### |######### +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%