weatherless...................94.29676% offense.......................61.21787% hyperoffense..................21.05648% balance.......................17.60483% sun........................... 3.95121% sunoffense.................... 2.78077% voltturn...................... 0.92094% hail.......................... 0.83014% sand.......................... 0.65990% rain.......................... 0.28285% trickroom..................... 0.18737% rainoffense................... 0.11769% semistall..................... 0.09840% monotype...................... 0.07474% sandoffense................... 0.04422% monopoison.................... 0.02367% hailoffense................... 0.02338% stall......................... 0.02242% multiweather.................. 0.02085% monowater..................... 0.02065% monograss..................... 0.01750% dragmag....................... 0.00964% choice........................ 0.00924% trapper....................... 0.00909% monoground.................... 0.00493% monoflying.................... 0.00255% mononormal.................... 0.00198% monopsychic................... 0.00159% monoghost..................... 0.00115% monoice....................... 0.00065% tailwind...................... 0.00055% sandstall..................... 0.00038% trickhail..................... 0.00026% monobug....................... 0.00004% monofighting.................. 0.00002% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.540) |# -2.0|# |##### -1.5|##### |############ -1.0|##################### |############################## -0.5|############################ |######################### 0.0|################# |############# +0.5|####### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.60%