weatherless...................75.01502% balance.......................43.47724% offense.......................37.58671% sand..........................15.44949% semistall.....................10.23694% voltturn...................... 9.10049% hyperoffense.................. 5.59012% rain.......................... 4.70032% sun........................... 4.07252% stall......................... 3.10899% trickroom..................... 2.18523% hail.......................... 1.95096% sandstall..................... 1.26830% multiweather.................. 1.03698% tricksand..................... 0.93190% sandoffense................... 0.73113% monotype...................... 0.25327% tricksun...................... 0.25275% sunoffense.................... 0.06717% monodragon.................... 0.04755% monowater..................... 0.03453% monofighting.................. 0.03361% monoelectric.................. 0.03178% monofire...................... 0.03149% monosteel..................... 0.02940% monoghost..................... 0.02314% rainoffense................... 0.02056% hailoffense................... 0.01552% monopsychic................... 0.01351% monopoison.................... 0.01216% trickhail..................... 0.00885% monoice....................... 0.00846% choice........................ 0.00693% tailwind...................... 0.00495% monoground.................... 0.00446% monoflying.................... 0.00388% dragmag....................... 0.00002% monorock...................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.161) | -1.5|### |##### -1.0|########### |################### -0.5|############################## |######################## 0.0|######################### |############################# +0.5|########################### |####################### +1.0|####################### |############ +1.5|#### |### +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.41%