weatherless...................76.31975% balance.......................50.77017% offense.......................26.59657% sand..........................17.81573% semistall.....................15.35524% voltturn......................13.21048% rain.......................... 4.93253% stall......................... 4.51152% hyperoffense.................. 2.76650% trickroom..................... 1.54371% sandstall..................... 1.52332% sun........................... 0.84922% hail.......................... 0.53072% tricksand..................... 0.47949% multiweather.................. 0.36154% sandoffense................... 0.21036% tricksun...................... 0.02492% monotype...................... 0.01813% sunoffense.................... 0.00784% monofighting.................. 0.00405% monosteel..................... 0.00376% monofire...................... 0.00356% monopsychic................... 0.00335% monodragon.................... 0.00266% hailoffense................... 0.00135% monoice....................... 0.00110% monoelectric.................. 0.00106% tailwind...................... 0.00100% monowater..................... 0.00089% monoghost..................... 0.00087% monoflying.................... 0.00040% monopoison.................... 0.00027% choice........................ 0.00024% trickhail..................... 0.00003% rainoffense................... 0.00001% dragmag....................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.418) | -1.5|### |## -1.0|#### |############ -0.5|############### |################ 0.0|############## |################## +0.5|############################## |########################### +1.0|########################### |################### +1.5|#### |##### +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%