weatherless...................69.47693% offense.......................39.78043% balance.......................36.10034% sand..........................17.15882% hyperoffense..................16.33850% rain.......................... 6.11835% semistall..................... 5.32028% voltturn...................... 5.05998% sun........................... 4.92906% hail.......................... 3.43943% stall......................... 2.46045% choice........................ 1.52626% monotype...................... 1.44688% hailoffense................... 1.22606% trickroom..................... 1.17713% multiweather.................. 0.97676% sandoffense................... 0.88232% sandstall..................... 0.87167% sunoffense.................... 0.68827% rainoffense................... 0.47396% monowater..................... 0.22976% gravity....................... 0.21472% monoghost..................... 0.16731% monoice....................... 0.10957% monobug....................... 0.10322% monodragon.................... 0.09744% monofighting.................. 0.09593% monosteel..................... 0.09570% monodark...................... 0.09293% tricksun...................... 0.08741% tailwind...................... 0.08664% monofire...................... 0.07451% monopoison.................... 0.07280% monofairy..................... 0.07003% monoelectric.................. 0.06374% tricksand..................... 0.06116% mononormal.................... 0.05845% monoflying.................... 0.04835% monopsychic................... 0.04513% monorock...................... 0.03984% monograss..................... 0.03671% monoground.................... 0.03229% rainstall..................... 0.02110% dragmag....................... 0.01980% allweather.................... 0.01832% trickrain..................... 0.01768% sunstall...................... 0.01287% hailstall..................... 0.00800% trickhail..................... 0.00790% trapper....................... 0.00461% fear.......................... 0.00016% swagplay...................... 0.00003% Stalliness (mean: -0.138) -2.0|## |###### -1.5|########### |############# -1.0|################# |##################### -0.5|########################## |############################# 0.0|############################## |############################# +0.5|####################### |################ +1.0|########### |###### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%