weatherless...................68.52704% balance.......................37.21366% offense.......................36.97010% sand..........................18.01613% hyperoffense..................17.11484% rain.......................... 6.35586% semistall..................... 5.89843% voltturn...................... 5.35841% sun........................... 4.60433% hail.......................... 3.56268% stall......................... 2.80298% choice........................ 1.59870% hailoffense................... 1.46862% trickroom..................... 1.16652% sandstall..................... 1.09254% monotype...................... 0.94281% multiweather.................. 0.92656% sandoffense................... 0.81593% sunoffense.................... 0.66587% rainoffense................... 0.51250% gravity....................... 0.26166% monowater..................... 0.18709% monoghost..................... 0.10964% tricksun...................... 0.08982% tailwind...................... 0.07816% monoice....................... 0.07319% monodragon.................... 0.06851% monosteel..................... 0.06566% tricksand..................... 0.05420% monobug....................... 0.05376% monodark...................... 0.05146% monofighting.................. 0.05119% monopoison.................... 0.04917% monofire...................... 0.04644% monofairy..................... 0.04203% monoelectric.................. 0.04053% mononormal.................... 0.03030% monopsychic................... 0.02607% dragmag....................... 0.02204% monoground.................... 0.02130% monoflying.................... 0.02104% monorock...................... 0.02100% trickrain..................... 0.01861% monograss..................... 0.01844% rainstall..................... 0.01551% allweather.................... 0.01454% sunstall...................... 0.01082% trickhail..................... 0.01047% hailstall..................... 0.00526% trapper....................... 0.00230% fear.......................... 0.00004% swagplay...................... 0.00000% Stalliness (mean: -0.114) -2.0|### |####### -1.5|############ |############## -1.0|################ |#################### -0.5|######################## |############################ 0.0|############################# |############################## +0.5|######################### |################## +1.0|############# |####### +1.5|#### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.39%