weatherless...................65.23448% balance.......................37.51294% offense.......................24.30054% sand..........................21.49581% hyperoffense..................21.43239% semistall.....................10.26716% rain.......................... 6.69781% stall......................... 6.48698% voltturn...................... 4.09944% hail.......................... 3.79158% sandstall..................... 3.34222% sun........................... 3.29205% hailoffense................... 1.90280% choice........................ 1.12112% rainoffense................... 0.94238% trickroom..................... 0.77851% sandoffense................... 0.58956% gravity....................... 0.49681% multiweather.................. 0.46865% sunoffense.................... 0.29587% monotype...................... 0.25447% monowater..................... 0.09254% tailwind...................... 0.07346% dragmag....................... 0.04482% tricksun...................... 0.04157% tricksand..................... 0.02090% monoghost..................... 0.01877% monodragon.................... 0.01790% trickrain..................... 0.01735% monosteel..................... 0.01678% monofighting.................. 0.01534% monofire...................... 0.01347% monofairy..................... 0.01338% sunstall...................... 0.01253% monodark...................... 0.01239% monoice....................... 0.00909% monoelectric.................. 0.00906% monopoison.................... 0.00829% monoground.................... 0.00634% monopsychic................... 0.00576% monobug....................... 0.00488% monoflying.................... 0.00471% mononormal.................... 0.00393% rainstall..................... 0.00229% monograss..................... 0.00195% allweather.................... 0.00126% hailstall..................... 0.00093% trapper....................... 0.00057% monorock...................... 0.00054% trickhail..................... 0.00018% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.022) -2.0|###### |############### -1.5|#################### |################ -1.0|############# |################# -0.5|################# |##################### 0.0|######################## |############################# +0.5|############################## |############################## +1.0|#################### |############## +1.5|######### |##### +2.0|##### |#### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.34%