weatherless...................60.03958% balance.......................36.68953% sand..........................29.60595% semistall.....................19.07803% hyperoffense..................17.52771% offense.......................15.20992% stall.........................11.49481% rain.......................... 5.50212% sandstall..................... 5.25512% voltturn...................... 3.04245% hail.......................... 2.99021% sun........................... 2.14802% hailoffense................... 2.07026% sandoffense................... 0.87829% choice........................ 0.71767% trickroom..................... 0.54010% gravity....................... 0.33322% rainoffense................... 0.29132% multiweather.................. 0.26543% sunoffense.................... 0.19044% monotype...................... 0.10153% tailwind...................... 0.04305% monowater..................... 0.02819% tricksun...................... 0.02654% trickrain..................... 0.01805% dragmag....................... 0.01124% monosteel..................... 0.00916% monodragon.................... 0.00892% sunstall...................... 0.00839% monopoison.................... 0.00667% monoflying.................... 0.00615% monofairy..................... 0.00612% monodark...................... 0.00553% monoelectric.................. 0.00500% tricksand..................... 0.00499% monofighting.................. 0.00477% monoghost..................... 0.00457% monofire...................... 0.00396% monoice....................... 0.00386% monobug....................... 0.00272% monopsychic................... 0.00243% monoground.................... 0.00218% mononormal.................... 0.00079% hailstall..................... 0.00061% monograss..................... 0.00057% rainstall..................... 0.00054% allweather.................... 0.00052% monorock...................... 0.00013% trickhail..................... 0.00005% trapper....................... 0.00001% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.351) -2.0|### |########## -1.5|############# |########### -1.0|######## |######### -0.5|######## |########### 0.0|############# |###################### +0.5|#################### |############################## +1.0|########################## |#################### +1.5|############## |###### +2.0|###### |######## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.41%