weatherless...................89.00748% offense.......................45.01300% balance.......................38.31606% hyperoffense.................. 9.56687% semistall..................... 4.62832% sun........................... 4.41872% rain.......................... 3.84210% voltturn...................... 3.64216% stall......................... 2.47575% hail.......................... 1.67879% trickroom..................... 1.40510% sunoffense.................... 1.25978% sand.......................... 1.19902% rainoffense................... 0.66912% monotype...................... 0.57497% choice........................ 0.54501% sandstall..................... 0.42963% hailoffense................... 0.33141% multiweather.................. 0.13603% monopsychic................... 0.10550% monoice....................... 0.10014% dragmag....................... 0.06596% monograss..................... 0.05757% monorock...................... 0.04922% gravity....................... 0.04611% monowater..................... 0.04510% mononormal.................... 0.04068% monobug....................... 0.03487% monoelectric.................. 0.03398% tailwind...................... 0.03085% monoghost..................... 0.02915% monofighting.................. 0.02397% monofairy..................... 0.02295% monodark...................... 0.01663% rainstall..................... 0.01530% monofire...................... 0.01239% monodragon.................... 0.01217% monoflying.................... 0.01185% monopoison.................... 0.01172% monoground.................... 0.01121% tricksun...................... 0.00942% hailstall..................... 0.00762% trickrain..................... 0.00700% trickhail..................... 0.00580% monosteel..................... 0.00567% sandoffense................... 0.00552% tricksand..................... 0.00395% sunstall...................... 0.00360% allweather.................... 0.00194% trapper....................... 0.00064% Stalliness (mean: -0.054) |## -1.5|### |######## -1.0|############## |################## -0.5|######################## |########################### 0.0|############################## |########################### +0.5|##################### |############# +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.49%