weatherless...................92.61655% balance.......................50.35230% offense.......................26.23841% hyperoffense.................. 8.63653% stall......................... 7.55483% semistall..................... 7.21793% sand.......................... 3.87545% voltturn...................... 3.77469% sandstall..................... 3.28121% sun........................... 1.77759% trickroom..................... 1.50875% rain.......................... 1.08668% hail.......................... 0.64538% hailoffense................... 0.37029% sunoffense.................... 0.26231% rainoffense................... 0.23595% choice........................ 0.19729% dragmag....................... 0.16920% monotype...................... 0.12928% gravity....................... 0.04748% trickhail..................... 0.04499% monoice....................... 0.03513% monowater..................... 0.03506% monoelectric.................. 0.01255% tailwind...................... 0.01232% monopsychic................... 0.00945% monograss..................... 0.00887% mononormal.................... 0.00729% monofighting.................. 0.00613% monoflying.................... 0.00467% monobug....................... 0.00291% monoghost..................... 0.00253% monodark...................... 0.00192% monofairy..................... 0.00182% multiweather.................. 0.00165% monofire...................... 0.00094% tricksun...................... 0.00047% sandoffense................... 0.00005% monorock...................... 0.00001% monodragon.................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.307) |### -1.5|### |##### -1.0|######## |######### -0.5|########## |############### 0.0|################## |################### +0.5|############################## |######################### +1.0|######### |#### +1.5|#### |## +2.0| | +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.57%