weatherless...................81.19632% offense.......................50.12518% balance.......................34.63775% sun...........................11.43486% hyperoffense..................11.04392% hail.......................... 6.37702% voltturn...................... 3.48701% semistall..................... 3.03701% hailoffense................... 1.48352% trickroom..................... 1.31533% rain.......................... 1.28067% sunoffense.................... 1.27553% stall......................... 1.15613% monotype...................... 0.67468% choice........................ 0.58416% multiweather.................. 0.42561% sand.......................... 0.13673% monoice....................... 0.12775% monobug....................... 0.10849% gravity....................... 0.09180% rainoffense................... 0.08666% mononormal.................... 0.05906% monopsychic................... 0.05777% monoghost..................... 0.05456% monoflying.................... 0.04815% monofighting.................. 0.04750% tailwind...................... 0.04558% monoelectric.................. 0.04558% monofairy..................... 0.03274% monowater..................... 0.02504% monopoison.................... 0.02375% monorock...................... 0.02054% monofire...................... 0.02054% monograss..................... 0.01990% hailstall..................... 0.01797% monosteel..................... 0.01348% monoground.................... 0.01348% monodark...................... 0.01220% trickhail..................... 0.00514% sandstall..................... 0.00321% sandoffense................... 0.00257% monodragon.................... 0.00257% sunstall...................... 0.00193% trapper....................... 0.00193% tricksun...................... 0.00128% rainstall..................... 0.00128% Stalliness (mean: -0.181) -2.0|# |## -1.5|#### |######## -1.0|############## |################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|############### |########## +1.0|###### |### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%