weatherless...................80.95357% offense.......................48.88226% balance.......................35.66891% sun...........................11.37689% hyperoffense..................10.93101% hail.......................... 6.84595% voltturn...................... 3.78419% semistall..................... 3.26723% hailoffense................... 1.76103% trickroom..................... 1.38596% sunoffense.................... 1.31789% stall......................... 1.25060% rain.......................... 1.13755% choice........................ 0.60422% monotype...................... 0.48613% multiweather.................. 0.43669% sand.......................... 0.12274% gravity....................... 0.11370% monoice....................... 0.10210% monobug....................... 0.08845% rainoffense................... 0.08309% monopsychic................... 0.05422% monoghost..................... 0.05030% mononormal.................... 0.04157% tailwind...................... 0.03763% monoelectric.................. 0.03754% monoflying.................... 0.02791% monofighting.................. 0.02665% monofairy..................... 0.01819% hailstall..................... 0.01782% monograss..................... 0.01102% monowater..................... 0.01032% monorock...................... 0.00975% monofire...................... 0.00974% monopoison.................... 0.00888% monosteel..................... 0.00664% trickhail..................... 0.00534% monoground.................... 0.00487% monodark...................... 0.00436% sandoffense................... 0.00194% sandstall..................... 0.00190% trapper....................... 0.00160% monodragon.................... 0.00118% sunstall...................... 0.00112% rainstall..................... 0.00065% tricksun...................... 0.00063% Stalliness (mean: -0.161) -2.0|# |## -1.5|#### |######## -1.0|############# |################## -0.5|########################## |############################## 0.0|############################# |######################### +0.5|################ |########## +1.0|###### |### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%