weatherless...................81.40909% offense.......................42.47234% balance.......................40.62201% hyperoffense..................10.72073% sun........................... 9.58023% hail.......................... 8.84231% voltturn...................... 4.50709% semistall..................... 4.02826% hailoffense................... 2.95306% stall......................... 2.15665% trickroom..................... 1.46944% sunoffense.................... 1.03253% choice........................ 0.69443% rain.......................... 0.68569% multiweather.................. 0.53617% monotype...................... 0.41997% gravity....................... 0.13386% monoghost..................... 0.11099% monoice....................... 0.10172% monopsychic................... 0.09903% monoelectric.................. 0.06243% rainoffense................... 0.04919% monobug....................... 0.04252% hailstall..................... 0.03295% sand.......................... 0.01886% trickhail..................... 0.00187% tailwind...................... 0.00134% monofairy..................... 0.00098% monofighting.................. 0.00088% monoflying.................... 0.00039% monoground.................... 0.00037% monofire...................... 0.00025% monowater..................... 0.00021% monorock...................... 0.00018% mononormal.................... 0.00015% monopoison.................... 0.00003% monodark...................... 0.00002% monograss..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.069) -2.0|## |### -1.5|#### |######## -1.0|############ |############### -0.5|###################### |############################# 0.0|############################# |############################## +0.5|################### |############# +1.0|########## |#### +1.5|# |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%