weatherless...................80.60574% balance.......................45.54404% offense.......................35.17518% hail..........................11.28607% hyperoffense.................. 8.26787% sun........................... 8.10093% semistall..................... 7.29851% voltturn...................... 5.03589% stall......................... 3.71439% hailoffense................... 2.84100% choice........................ 1.13563% trickroom..................... 1.12145% sunoffense.................... 0.47855% rain.......................... 0.33322% multiweather.................. 0.32862% monotype...................... 0.15252% monoghost..................... 0.05129% monoice....................... 0.03830% gravity....................... 0.03620% monopsychic................... 0.03200% hailstall..................... 0.02253% monoelectric.................. 0.01680% monobug....................... 0.01388% rainoffense................... 0.00708% sand.......................... 0.00265% trickhail..................... 0.00029% tailwind...................... 0.00016% monofairy..................... 0.00014% monofighting.................. 0.00004% monoground.................... 0.00003% monoflying.................... 0.00003% monowater..................... 0.00002% monorock...................... 0.00001% mononormal.................... 0.00001% monofire...................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.115) -2.0|# |### -1.5|### |### -1.0|###### |###### -0.5|############# |##################### 0.0|#################### |############################## +0.5|############## |############ +1.0|####### |######### +1.5|# |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.64%