weatherless...................83.27579% offense.......................45.12902% hyperoffense..................25.86479% balance.......................19.49121% rain.......................... 6.41225% voltturn...................... 5.50094% semistall..................... 4.99653% sun........................... 4.76449% stall......................... 4.51845% sand.......................... 3.87000% choice........................ 1.97115% hail.......................... 1.71838% rainoffense................... 1.42694% sandoffense................... 0.93093% sunoffense.................... 0.85078% trickroom..................... 0.52964% rainstall..................... 0.41754% monotype...................... 0.30041% hailoffense................... 0.26510% hailstall..................... 0.13787% sandstall..................... 0.12050% monowater..................... 0.11770% tailwind...................... 0.09304% gravity....................... 0.05605% trapper....................... 0.04428% batonpass..................... 0.03867% multiweather.................. 0.02578% monopoison.................... 0.02522% sunstall...................... 0.02466% tricksun...................... 0.02466% monoelectric.................. 0.02074% dragmag....................... 0.01850% monoghost..................... 0.01625% monodark...................... 0.01401% monograss..................... 0.01289% monofighting.................. 0.01289% monofire...................... 0.01289% monofairy..................... 0.01233% monoice....................... 0.01233% monoflying.................... 0.01121% monobug....................... 0.01009% monosteel..................... 0.00953% mononormal.................... 0.00785% monoground.................... 0.00729% tricksand..................... 0.00673% trickhail..................... 0.00617% swagplay...................... 0.00504% allweather.................... 0.00448% monodragon.................... 0.00280% monopsychic................... 0.00168% trickrain..................... 0.00168% monorock...................... 0.00168% Stalliness (mean: -0.351) -2.0|## |####### -1.5|################ |##################### -1.0|############################ |############################ -0.5|############################## |######################## 0.0|################# |############## +0.5|########## |######### +1.0|####### |##### +1.5|#### |#### +2.0|### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%