weatherless...................83.66709% offense.......................43.33384% hyperoffense..................27.13647% balance.......................18.55335% rain.......................... 6.11235% voltturn...................... 5.76450% stall......................... 5.51323% semistall..................... 5.46310% sun........................... 4.58140% sand.......................... 3.94236% choice........................ 1.95739% hail.......................... 1.73177% rainoffense................... 1.45226% sandoffense................... 0.95484% sunoffense.................... 0.80849% trickroom..................... 0.52387% rainstall..................... 0.46018% hailoffense................... 0.28183% monotype...................... 0.24318% sandstall..................... 0.15431% hailstall..................... 0.13885% monowater..................... 0.10289% tailwind...................... 0.07935% trapper....................... 0.06415% gravity....................... 0.05417% batonpass..................... 0.04634% sunstall...................... 0.02208% tricksun...................... 0.02059% monoelectric.................. 0.02031% multiweather.................. 0.02009% monopoison.................... 0.01870% monoghost..................... 0.01227% dragmag....................... 0.01139% monograss..................... 0.01108% monobug....................... 0.01029% monodark...................... 0.01003% monofighting.................. 0.00987% monofire...................... 0.00859% swagplay...................... 0.00859% monofairy..................... 0.00797% monoice....................... 0.00797% monosteel..................... 0.00718% monoflying.................... 0.00649% monoground.................... 0.00605% tricksand..................... 0.00604% mononormal.................... 0.00504% allweather.................... 0.00446% trickhail..................... 0.00334% trickrain..................... 0.00209% monodragon.................... 0.00197% monorock...................... 0.00146% monopsychic................... 0.00080% Stalliness (mean: -0.337) -2.0|## |####### -1.5|################## |######################## -1.0|############################## |############################# -0.5|############################## |######################## 0.0|################# |############# +0.5|########## |######### +1.0|######### |##### +1.5|##### |##### +2.0|#### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%