weatherless...................85.62713% offense.......................37.68684% hyperoffense..................25.86201% balance.......................17.45320% stall.........................11.73710% semistall..................... 7.26085% voltturn...................... 6.33873% rain.......................... 4.64662% sand.......................... 4.48637% sun........................... 3.68730% choice........................ 1.80813% hail.......................... 1.58347% rainoffense................... 1.25964% sandoffense................... 0.86773% rainstall..................... 0.63787% sunoffense.................... 0.63785% sandstall..................... 0.54494% hailoffense................... 0.41057% trickroom..................... 0.37715% hailstall..................... 0.17634% batonpass..................... 0.13504% tailwind...................... 0.12449% monotype...................... 0.08030% trapper....................... 0.07333% monowater..................... 0.04686% sunstall...................... 0.03494% swagplay...................... 0.02351% multiweather.................. 0.01933% gravity....................... 0.01286% dragmag....................... 0.00863% monopoison.................... 0.00631% monoelectric.................. 0.00597% tricksun...................... 0.00562% monograss..................... 0.00466% monoground.................... 0.00449% monoghost..................... 0.00392% allweather.................... 0.00385% trickhail..................... 0.00348% monofire...................... 0.00321% monoice....................... 0.00313% trickrain..................... 0.00300% tricksand..................... 0.00300% monodark...................... 0.00057% mononormal.................... 0.00028% monosteel..................... 0.00027% monofairy..................... 0.00026% monofighting.................. 0.00019% monobug....................... 0.00018% monoflying.................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.141) -2.0|## |####### -1.5|###################### |######################## -1.0|############################ |############################## -0.5|########################### |###################### 0.0|############### |############# +0.5|########### |########## +1.0|############ |####### +1.5|######## |########### +2.0|######## |###### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.37%