weatherless...................86.64501% offense.......................26.42970% stall.........................24.94298% hyperoffense..................20.68016% balance.......................17.94277% semistall.....................10.00439% sand.......................... 6.62074% voltturn...................... 5.31503% rain.......................... 3.04758% sun........................... 2.93535% sandstall..................... 2.36765% choice........................ 1.22503% sandoffense................... 0.89008% rainoffense................... 0.86746% hail.......................... 0.76759% rainstall..................... 0.69650% sunoffense.................... 0.36906% trickroom..................... 0.22898% tailwind...................... 0.17783% hailoffense................... 0.15991% batonpass..................... 0.14562% trapper....................... 0.06229% monotype...................... 0.04188% hailstall..................... 0.03626% monowater..................... 0.03451% sunstall...................... 0.02668% multiweather.................. 0.01388% swagplay...................... 0.00622% gravity....................... 0.00219% monopoison.................... 0.00205% monoground.................... 0.00161% monograss..................... 0.00151% allweather.................... 0.00080% monofire...................... 0.00071% trickhail..................... 0.00069% tricksun...................... 0.00067% monoghost..................... 0.00064% trickrain..................... 0.00061% tricksand..................... 0.00061% monoice....................... 0.00036% dragmag....................... 0.00035% monoelectric.................. 0.00030% mononormal.................... 0.00007% monosteel..................... 0.00007% monodark...................... 0.00002% monofairy..................... 0.00001% monofighting.................. 0.00001% monopsychic................... 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.305) -2.0|# |##### -1.5|####################### |######################## -1.0|##################### |######################## -0.5|####################### |################# 0.0|################ |################# +0.5|############ |############## +1.0|############## |########## +1.5|############# |############################## +2.0|##################### |############## +2.5|### |######## more negative = more offensive, more positive = more stall one # = 0.32%