weatherless...................73.70231% offense.......................45.80988% balance.......................27.82989% hyperoffense..................21.35710% sand..........................19.41839% voltturn...................... 6.47280% rain.......................... 5.72233% semistall..................... 4.65916% multiweather.................. 2.59537% sun........................... 2.37649% monotype...................... 1.65729% hail.......................... 1.40713% sandoffense................... 1.37586% choice........................ 1.28205% trickroom..................... 0.93809% rainoffense................... 0.71920% sunoffense.................... 0.62539% hailoffense................... 0.56285% mononormal.................... 0.53158% stall......................... 0.34396% monobug....................... 0.21889% monograss..................... 0.18762% monowater..................... 0.15635% sandstall..................... 0.15635% monorock...................... 0.15635% monofairy..................... 0.15635% trapper....................... 0.15635% tricksun...................... 0.09381% monoghost..................... 0.09381% monodragon.................... 0.09381% monoflying.................... 0.09381% gravity....................... 0.06254% dragmag....................... 0.06254% monopsychic................... 0.06254% monosteel..................... 0.06254% monoice....................... 0.06254% monodark...................... 0.03127% tailwind...................... 0.03127% trickrain..................... 0.03127% monofighting.................. 0.03127% monoelectric.................. 0.03127% Stalliness (mean: -0.338) -2.0|## |##### -1.5|########### |################## -1.0|############################## |############################# -0.5|########################### |########################## 0.0|######################## |########################### +0.5|############## |############ +1.0|########### |#### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.41%