weatherless...................73.81617% offense.......................32.70757% balance.......................29.54172% hyperoffense..................22.44204% sand..........................19.35480% voltturn......................17.30733% semistall.....................15.18464% hail.......................... 3.11733% hailoffense................... 3.04849% sun........................... 2.27130% choice........................ 2.10605% rain.......................... 1.78915% sandoffense................... 1.31474% trapper....................... 1.07676% sunoffense.................... 1.01999% trickroom..................... 0.88720% multiweather.................. 0.34875% monotype...................... 0.33968% mononormal.................... 0.31773% rainoffense................... 0.23110% stall......................... 0.12402% dragmag....................... 0.04612% monobug....................... 0.02196% gravity....................... 0.00002% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.122) -2.0|# |## -1.5|########### |################## -1.0|################# |############# -0.5|####### |############################## 0.0|################### |####################### +0.5|######## |############# +1.0|####################### |########### +1.5| | more negative = more offensive, more positive = more stall one # = 0.51%