weatherless...................65.48871% balance.......................33.85575% sand..........................28.36536% offense.......................27.08577% semistall.....................21.79379% hyperoffense..................17.24967% voltturn......................16.33209% sun........................... 3.27950% choice........................ 2.69970% hail.......................... 1.61470% hailoffense................... 1.60921% sunoffense.................... 1.51206% rain.......................... 1.27645% sandoffense................... 0.95660% trapper....................... 0.81035% trickroom..................... 0.50913% monotype...................... 0.11047% mononormal.................... 0.10992% rainoffense................... 0.04139% multiweather.................. 0.02472% stall......................... 0.01502% monobug....................... 0.00055% dragmag....................... 0.00022% gravity....................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.072) -2.0| | -1.5|############## |############## -1.0|######### |########## -0.5|#### |############################## 0.0|################ |############################# +0.5|###### |#################### +1.0|####################### |####################### +1.5| | more negative = more offensive, more positive = more stall one # = 0.50%