weatherless...................74.54999% offense.......................46.80741% balance.......................31.60133% hyperoffense..................16.45617% sun...........................14.48273% sand.......................... 9.47681% voltturn...................... 7.43469% semistall..................... 3.15037% sunoffense.................... 2.47460% stall......................... 1.98471% choice........................ 1.11550% hail.......................... 1.01769% trickroom..................... 0.89868% rain.......................... 0.76698% monotype...................... 0.64661% sandoffense................... 0.34516% multiweather.................. 0.28547% hailoffense................... 0.26062% sandstall..................... 0.23010% monobug....................... 0.14878% tricksand..................... 0.13038% monoghost..................... 0.08726% rainoffense................... 0.08212% monowater..................... 0.07658% gravity....................... 0.05608% monofire...................... 0.05044% tricksun...................... 0.04952% monofighting.................. 0.04687% monopsychic................... 0.03832% monopoison.................... 0.03254% monoice....................... 0.02967% hailstall..................... 0.02930% monofairy..................... 0.02489% monorock...................... 0.02242% mononormal.................... 0.02234% monoelectric.................. 0.01806% sunstall...................... 0.01654% monodragon.................... 0.01633% monograss..................... 0.01406% trickhail..................... 0.01256% tailwind...................... 0.01128% monodark...................... 0.01102% monoflying.................... 0.01095% rainstall..................... 0.00765% dragmag....................... 0.00674% monoground.................... 0.00662% monosteel..................... 0.00510% trickrain..................... 0.00405% swagplay...................... 0.00120% trapper....................... 0.00052% Stalliness (mean: -0.253) |## -2.0|## |###### -1.5|####### |############ -1.0|################## |############################ -0.5|########################### |############################## 0.0|############################## |######################## +0.5|################## |############ +1.0|####### |### +1.5|# |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%