weatherless...................74.33684% offense.......................41.89939% balance.......................31.12614% hyperoffense..................19.64961% sand..........................13.44354% sun...........................11.39332% voltturn...................... 8.14202% stall......................... 4.30015% semistall..................... 3.02471% sunoffense.................... 2.49849% choice........................ 1.14925% hail.......................... 0.88295% trickroom..................... 0.81811% hailoffense................... 0.35829% monotype...................... 0.35120% sandstall..................... 0.35039% sandoffense................... 0.32394% multiweather.................. 0.30791% rain.......................... 0.25547% monopsychic................... 0.09310% hailstall..................... 0.08574% monobug....................... 0.05275% tricksand..................... 0.05267% gravity....................... 0.04953% monofairy..................... 0.04897% monorock...................... 0.04313% monopoison.................... 0.04216% rainoffense................... 0.03719% tricksun...................... 0.03539% monofire...................... 0.02128% monowater..................... 0.01336% monoelectric.................. 0.01291% tailwind...................... 0.01085% monodragon.................... 0.00863% monosteel..................... 0.00419% monograss..................... 0.00362% rainstall..................... 0.00201% monoghost..................... 0.00174% monoflying.................... 0.00161% sunstall...................... 0.00154% dragmag....................... 0.00111% monofighting.................. 0.00110% monoice....................... 0.00091% trickhail..................... 0.00091% mononormal.................... 0.00087% monodark...................... 0.00087% monoground.................... 0.00005% swagplay...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.237) |##### -2.0|#### |########## -1.5|########## |############## -1.0|################ |######################### -0.5|########################### |############################ 0.0|############################## |######################## +0.5|################### |############# +1.0|######## |### +1.5|# |## +2.0|## |## +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.41%