weatherless...................78.75941% offense.......................36.80655% balance.......................31.93023% hyperoffense..................16.01156% sand..........................14.22942% stall.........................11.42283% voltturn...................... 7.81520% sun........................... 6.25960% semistall..................... 3.82883% sunoffense.................... 1.37468% hail.......................... 0.88199% choice........................ 0.72323% monotype...................... 0.44311% trickroom..................... 0.43938% monopsychic................... 0.38234% hailoffense................... 0.29094% sandstall..................... 0.27622% multiweather.................. 0.23965% hailstall..................... 0.18435% rain.......................... 0.10954% gravity....................... 0.05636% sandoffense................... 0.05385% rainoffense................... 0.03636% monobug....................... 0.02108% monorock...................... 0.01624% monoelectric.................. 0.00997% monofire...................... 0.00561% tailwind...................... 0.00465% monopoison.................... 0.00304% tricksun...................... 0.00201% tricksand..................... 0.00189% monowater..................... 0.00173% monodragon.................... 0.00110% monograss..................... 0.00069% rainstall..................... 0.00051% monoghost..................... 0.00038% monoflying.................... 0.00031% monosteel..................... 0.00021% sunstall...................... 0.00018% monofairy..................... 0.00013% mononormal.................... 0.00010% monodark...................... 0.00008% monofighting.................. 0.00007% dragmag....................... 0.00003% trickhail..................... 0.00001% monoice....................... 0.00001% monoground.................... 0.00001% swagplay...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.009) |####### -2.0|##### |######### -1.5|######## |####### -1.0|######### |####################### -0.5|####################### |######################### 0.0|############################## |####################### +0.5|################### |############### +1.0|######## |#### +1.5|## |## +2.0|####### |#### +2.5|####### |##### more negative = more offensive, more positive = more stall one # = 0.41%