rain..........................52.52256% offense.......................50.57976% weatherless...................40.05100% hyperoffense..................27.07553% balance.......................15.44484% monotype......................13.87276% mononormal....................13.55473% sun...........................11.76767% rainoffense................... 9.63312% multiweather.................. 5.95586% semistall..................... 4.34080% stall......................... 2.55908% sand.......................... 1.61452% sandstall..................... 0.76188% rainstall..................... 0.72278% sunoffense.................... 0.55395% dragmag....................... 0.50934% batonpass..................... 0.40211% sandoffense................... 0.31795% monowater..................... 0.18221% choice........................ 0.09135% monopsychic................... 0.06247% monodark...................... 0.05420% voltturn...................... 0.02697% monosteel..................... 0.01243% monorock...................... 0.01031% monobug....................... 0.01010% trapper....................... 0.00557% sunstall...................... 0.00543% monodragon.................... 0.00502% monoflying.................... 0.00493% hail.......................... 0.00386% monofighting.................. 0.00353% trickroom..................... 0.00102% trickrain..................... 0.00102% monoice....................... 0.00025% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.415) | -2.0|# |######## -1.0|############################## |################### 0.0|############## |######### +1.0|## |## +2.0| | +3.0|# |# +4.0| | +5.0| more negative = more offensive, more positive = more stall one # = 1.14%