weatherless...................57.11692% offense.......................47.60667% sand..........................37.52659% hyperoffense..................27.89251% balance.......................18.50611% sandoffense...................10.89153% semistall..................... 3.65457% rain.......................... 3.10069% dragmag....................... 2.68432% hail.......................... 2.37357% stall......................... 2.34014% choice........................ 1.99368% voltturn...................... 1.53249% rainoffense................... 1.50742% sandstall..................... 1.33950% monotype...................... 1.21946% trickroom..................... 0.64506% multiweather.................. 0.51210% sun........................... 0.39585% hailoffense................... 0.20514% monoice....................... 0.19527% monosteel..................... 0.16487% tricksand..................... 0.14588% monowater..................... 0.13600% monofighting.................. 0.13372% hailstall..................... 0.12309% monopoison.................... 0.09269% mononormal.................... 0.09117% monoflying.................... 0.07826% sunoffense.................... 0.07598% gravity....................... 0.06914% monoelectric.................. 0.06838% monopsychic................... 0.06458% monobug....................... 0.06382% monofire...................... 0.05091% trapper....................... 0.04027% monodark...................... 0.03343% monorock...................... 0.03191% monoground.................... 0.02963% monograss..................... 0.02279% monoghost..................... 0.02203% monodragon.................... 0.02127% tailwind...................... 0.01216% trickhail..................... 0.00988% monofairy..................... 0.00456% trickrain..................... 0.00380% Stalliness (mean: -0.460) -2.0|# |###### -1.5|############# |######################### -1.0|############################# |############################## -0.5|########################### |###################### 0.0|################# |############# +0.5|########## |###### +1.0|##### |### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%