weatherless...................53.52571% offense.......................45.80228% sand..........................41.67364% hyperoffense..................29.76872% balance.......................17.76210% sandoffense...................12.58785% semistall..................... 3.94082% dragmag....................... 3.11476% rain.......................... 2.90775% stall......................... 2.72608% hail.......................... 2.12092% choice........................ 1.98150% voltturn...................... 1.76720% sandstall..................... 1.61886% rainoffense................... 1.52218% monotype...................... 0.84345% trickroom..................... 0.59428% multiweather.................. 0.51296% sun........................... 0.28595% hailoffense................... 0.15744% monosteel..................... 0.15186% tricksand..................... 0.14905% hailstall..................... 0.12834% monoice....................... 0.10520% monofighting.................. 0.10070% monowater..................... 0.09727% gravity....................... 0.09531% monopoison.................... 0.06698% sunoffense.................... 0.05728% monopsychic................... 0.05241% monoflying.................... 0.05142% mononormal.................... 0.04828% trapper....................... 0.04680% monoelectric.................. 0.04509% monobug....................... 0.03026% monodark...................... 0.02690% monofire...................... 0.02682% monorock...................... 0.02424% monoground.................... 0.02059% monograss..................... 0.01766% monoghost..................... 0.01572% monodragon.................... 0.01177% tailwind...................... 0.00705% trickhail..................... 0.00584% monofairy..................... 0.00349% trickrain..................... 0.00284% Stalliness (mean: -0.470) -2.0|# |###### -1.5|############### |########################## -1.0|############################## |############################## -0.5|######################### |##################### 0.0|############### |############# +0.5|######### |###### +1.0|##### |### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%