sand..........................51.49598% weatherless...................44.82769% offense.......................41.33170% hyperoffense..................31.26005% balance.......................18.57566% sandoffense...................15.86504% semistall..................... 5.13199% dragmag....................... 3.75362% stall......................... 3.70062% rain.......................... 2.51333% sandstall..................... 2.33025% voltturn...................... 2.02132% choice........................ 1.96175% hail.......................... 1.51069% rainoffense................... 1.35327% multiweather.................. 0.58728% trickroom..................... 0.31527% sun........................... 0.23959% monotype...................... 0.18086% hailstall..................... 0.17085% tricksand..................... 0.11663% sunoffense.................... 0.08313% monofighting.................. 0.07325% gravity....................... 0.05733% monowater..................... 0.04489% monorock...................... 0.03593% monodark...................... 0.03315% mononormal.................... 0.02175% trapper....................... 0.01393% monopoison.................... 0.00816% monograss..................... 0.00800% monoelectric.................. 0.00508% monosteel..................... 0.00449% hailoffense................... 0.00312% monopsychic................... 0.00141% trickhail..................... 0.00124% tailwind...................... 0.00095% monoflying.................... 0.00089% monoice....................... 0.00051% monoground.................... 0.00033% monodragon.................... 0.00022% monofire...................... 0.00011% monoghost..................... 0.00003% monobug....................... 0.00002% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.433) -2.0|## |###### -1.5|################ |########################## -1.0|############################## |########################### -0.5|#################### |################## 0.0|############# |############# +0.5|######### |####### +1.0|######## |#### +1.5|##### |#### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%