sand..........................54.36861% weatherless...................42.51444% offense.......................40.87075% hyperoffense..................31.24924% sandoffense...................18.07521% balance.......................17.44460% semistall..................... 6.93848% dragmag....................... 4.76978% stall......................... 3.49694% choice........................ 2.86142% voltturn...................... 2.59308% sandstall..................... 2.03068% rain.......................... 1.47063% hail.......................... 1.35481% rainoffense................... 0.93936% sun........................... 0.43536% trickroom..................... 0.33674% monotype...................... 0.27870% sunoffense.................... 0.21391% monofighting.................. 0.18541% multiweather.................. 0.14385% monowater..................... 0.08011% hailstall..................... 0.04069% mononormal.................... 0.02995% gravity....................... 0.01294% tricksand..................... 0.01119% monograss..................... 0.00900% monoelectric.................. 0.00196% monopoison.................... 0.00117% monosteel..................... 0.00064% monorock...................... 0.00043% trapper....................... 0.00021% hailoffense................... 0.00020% monoflying.................... 0.00013% monoice....................... 0.00007% monopsychic................... 0.00006% trickhail..................... 0.00005% tailwind...................... 0.00005% monodragon.................... 0.00003% monoground.................... 0.00002% monofire...................... 0.00001% monodark...................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.411) -2.0|## |##### -1.5|############### |########################## -1.0|############################## |############################ -0.5|#################### |################### 0.0|############## |############## +0.5|###### |######### +1.0|####### |####### +1.5|####### |#### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%