weatherless...................56.09724% offense.......................40.73765% balance.......................35.03906% sand..........................19.68249% rain..........................18.49658% hyperoffense..................14.78320% semistall..................... 6.16151% sun........................... 4.27972% voltturn...................... 4.22148% choice........................ 4.02667% stall......................... 3.27857% dragmag....................... 2.39692% hail.......................... 1.92196% monotype...................... 1.75426% rainoffense................... 1.15076% sandoffense................... 0.96801% rainstall..................... 0.69287% trickroom..................... 0.62057% sandstall..................... 0.55831% multiweather.................. 0.43480% sunoffense.................... 0.37555% monofighting.................. 0.28016% sunstall...................... 0.26811% monodragon.................... 0.21087% monowater..................... 0.18376% monofire...................... 0.16468% tailwind...................... 0.13757% monodark...................... 0.13154% monoground.................... 0.11749% monobug....................... 0.11548% monosteel..................... 0.11548% monoelectric.................. 0.07531% monopsychic................... 0.06226% hailstall..................... 0.06025% mononormal.................... 0.05925% monoice....................... 0.05824% hailoffense................... 0.05322% monorock...................... 0.05222% monoghost..................... 0.05021% monoflying.................... 0.04619% monopoison.................... 0.04318% tricksand..................... 0.04318% monograss..................... 0.03715% tricksun...................... 0.02109% trapper....................... 0.01205% gravity....................... 0.01105% allweather.................... 0.00904% trickrain..................... 0.00502% monofairy..................... 0.00100% Stalliness (mean: -0.093) -2.0|# |##### -1.5|######### |############ -1.0|################ |##################### -0.5|######################## |############################ 0.0|############################## |######################### +0.5|####################### |################ +1.0|########## |###### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%