weatherless...................50.14282% offense.......................39.43055% balance.......................35.28249% sand..........................22.55205% rain..........................21.11775% hyperoffense..................15.45205% semistall..................... 6.37851% choice........................ 4.95204% voltturn...................... 4.55048% sun........................... 4.49829% stall......................... 3.45640% dragmag....................... 3.07211% hail.......................... 2.11024% monotype...................... 1.36485% rainoffense................... 1.28215% sandoffense................... 0.97573% rainstall..................... 0.76915% sandstall..................... 0.64771% trickroom..................... 0.50942% multiweather.................. 0.37964% sunstall...................... 0.37454% sunoffense.................... 0.32435% monofighting.................. 0.24289% monodragon.................... 0.20019% tailwind...................... 0.17652% monowater..................... 0.13940% monofire...................... 0.12720% monodark...................... 0.10526% monoground.................... 0.10415% monosteel..................... 0.09962% monobug....................... 0.07208% hailstall..................... 0.05599% monopsychic................... 0.05578% monoelectric.................. 0.05087% tricksand..................... 0.04758% mononormal.................... 0.03861% monoice....................... 0.03418% monoflying.................... 0.03382% hailoffense................... 0.03264% monorock...................... 0.03082% monoghost..................... 0.02713% tricksun...................... 0.02523% monopoison.................... 0.02059% monograss..................... 0.01460% allweather.................... 0.00863% gravity....................... 0.00772% trapper....................... 0.00657% trickrain..................... 0.00563% monofairy..................... 0.00036% Stalliness (mean: -0.088) -2.0|## |##### -1.5|########## |############# -1.0|################ |##################### -0.5|####################### |############################ 0.0|############################## |######################### +0.5|####################### |################ +1.0|########## |###### +1.5|##### |## +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%